Unofficial launch guide · checked October 14, 2026
Hellraiser: Revival keypad codes — all ten locks
Ten keypad and locker codes are documented in Hellraiser: Revival on Normal difficulty — here is the full list with each lock's location, transcribed from GamesRadar's day-one guide and flagged accordingly.
Hellraiser: Revival scatters about ten four-digit keypad locks through its campaign — cupboards, lockers, safes, and keypads that guard ammunition, weapon upgrades, melee weapons, crafting materials, and medical supplies. The full list is below. One honesty note up front: these codes are transcribed from GamesRadar's day-one guide (by Vic Hood, published October 8, 2026) on Normal difficulty. This site has not tested them in-game yet; we will re-verify as playtime accumulates.
Quick answer: every code at a glance
| Lock | Code |
|---|---|
| Red Hallway cupboard | 0199 or 9901 |
| Medical room locker | 9891 |
| Graveyard house safe | 9606 |
| Bruno's music room cabinet | 1966 |
| Snake room cabinet | 1952 |
| Private rooms bathroom cabinet | 1923 |
| Factory blue door | 1362 |
| Laundry room locker | 8571 |
| Break room locker | 2342 |
| Sewer lever room locker | 1512 |
What these codes are
These are not redeem codes or cheat codes typed into a menu. Each one belongs to a specific lock in the game world — a cupboard, a locker, a safe, a keypad door — and the game expects you to work the answer out from environmental clues. The list simply saves you the backtracking when a clue did not land, or when you have already moved three areas on and do not want to walk back GamesRadar.
Every lock, with where to find it
| Lock | Where and when | Code |
|---|---|---|
| Red Hallway cupboard | The red-hall floor with the Leviathan statue. | 0199 or 9901 |
| Medical room locker | The room with the blood-filled bathtub; reachable once you have the knife. | 9891 |
| Graveyard house safe | Sean's house — the safe sits in the kitchen, under the vinyl floor mat. | 9606 |
| Bruno's music room cabinet | Upstairs, in the music room. | 1966 |
| Snake room cabinet | Inside the club, in the snake room. | 1952 |
| Private rooms bathroom cabinet | In the Private Rooms, reachable after the door puzzle there. | 1923 |
| Factory blue door | Reached through the hole in the wall, near the door with the heart-shaped slot. | 1362 |
| Laundry room locker | Head south from the library, then east. | 8571 |
| Break room locker | Along the path of Marlowe's destruction. | 2342 |
| Sewer lever room locker | During "Hunt Marlowe" — upstairs at the lever bridge in the sewers. | 1512 |
Codebreaker trophy: opening five of the game's locked containers earns the Codebreaker trophy, so working through this list puts the award on track along the way GamesRadar.
The locks sit on reward containers throughout the story: expect ammunition, weapon upgrades, melee weapons, crafting materials, and medical supplies behind them GamesRadar.
Verification note: GamesRadar recorded these codes on Normal difficulty at launch. We have transcribed them faithfully but not yet entered them ourselves, and we do not yet know whether other difficulties use different codes. Treat any code that fails as a lead for correction, and check back — this page gets re-verified as we play.
For the game around these locks — editions, platforms, review scores — see the Hellraiser: Revival launch hub, or head back to the home timeline for the rest of the week's launches. The sources page lists the origin and date of every fact here.
Code questions
- Are these redeem codes I enter in a menu?
- No. They are puzzle passwords for specific in-world locks — cupboards, lockers, safes, and keypad doors found in fixed locations GamesRadar.
- Do the codes change by difficulty?
- The list comes from GamesRadar's guide, recorded on Normal difficulty. How codes behave on other difficulties has not been documented in the sources we checked GamesRadar.
- How many keypad locks are in the game?
- About ten. The tables above list ten codes covering the cupboard, locker, safe, and keypad locations documented so far GamesRadar.
- What do the locked containers hold?
- Ammunition, weapon upgrades, melee weapons, crafting materials, and medical supplies — and five openings earn the Codebreaker trophy GamesRadar.